![]() ![]() ![]() ![]() I haven't seen the robe yet so I'm unsure if Critical Block is increasing as well, but I'd assume yes.Īlso, we all should know by now KI always keeps surprising us. From the hat that I posted, it seems critical is increasing. I'm glad to hear that you don't really want a heavy amount of more Universal resist, but more critical and critical block is understandable. on wrote:Hmm, I guess that makes some sense. We still have 1 more world to do and it's possible bigger, badder, and way more awesome gear awaits us (Aquila kinda tells me, the last world may not be built off of Azteca)Ĭunning Finnigan S. It's possible that, maybe, what we're seeing now isn't everything KI as planned yet. So, in the end, I think it's all to keep us playing long enough for a good battle and giving us a challenge.Īlso, we all should know by now KI always keeps surprising us. It's an annoying process would have to say, but you have to tweak it until it's perfect. The major thing is, KI wants to keep a challenge or make us work with in these battles and give us gear that keeps said challenge, yet improves us (but not make us like gods or something). I also do feel there is some reluctantness in KI's ability to give powerful gear but I feel PvP way have a knife behind their back about it (lol), That or they're trying to keep a challenge without making gear that's so powerful it's literally a breeze to go through and people would eat through content and PvP would have another heart attack with some people having this set (ugh, Jade Gear all over again.). Like if you're spending your money on packs, you should get exceptional gear that's at random (if you could just get it, the challenge for dropping it, crown price, or reagents for crafting would be insane). You know on your last statements.um.I wanna say I think KI knows what they're doing in away. Like Death with 80% Damage or Life with more health etc etc. Like if Ice can get high resist, I'd like it if all schools could have that special stat to get a lot of that. I'd agree that I'd like each school to have it's own individuality. I haven't seen the robe yet so I'm unsure if Critical Block is increasing as well, but I'd assume yes. It doesn't make sense.Hmm, I guess that makes some sense. On one hand they seem reluctant to give high levels outstanding gear, but they are putting wildly OP items in packs and level 30 drops. I have a feeling that right now one hand at KI doesn't know what the other is doing when it comes to gear and play styles. The we could customize to our own playing style. The best would be to offer a couple options, such as an all-around set from one boss, and single purpose sets from another. I like each school to have personality, so I'd go for more individuality, but I know some players who solo everything want all their wizards to be able to adapt. That should be discussed with players IMO. Then the question becomes should we be more general, with even stats between schools, or more specialized, with life and ice gaining extra health, storm and fire extra damage, balance proprietary buffs, etc. We are starting to see enemies with more than one resist and some that cast multiple shields. Pierce may become an issue in the next world. We have grown up in the game and become stronger, so it makes sense we'd have learned to avoid fizzle and cast higher rank spells faster. A bit more power pip % and accuracy would be logical. But we should at least keep everything what we have, and gain in crit and block which scale down as we level up. That feeling of "wow, I've made it" was special, and I think a lot of veteran players who have now made it through Azteca want that again - unique looking and clearly top quality sets.Īs far as stats I think most of us agree that universal resist shouldn't go much higher than WW. Certain items are better for specific stats or situations, but WW was the standard and a badge of honor. That didn't mean we couldn't use other things. ![]() It looks like nothing else in the game, and was clearly the best all around stats for the next 20 levels. It gave us one set that said we'd arrived. Dakota Death on wrote:Waterworks gear was a milestone. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |